![]() The result is that players will have roughly the same number of CPs to spend over the course of the battle, but they are more evenly distributed across the game. Now, players will receive 1CP in each player’s Command phase, instead of only receiving 1CP in their own Command phase. We have reduced the number of Command points (CPs) players start the battle with, but we have increased the number of CPs that players gain during the remainder of the battle.Beforehand, you were limited to a maximum of one faction secondary objective, but in War Zone Nephilim players can select two or even three of their factions secondary objectives if they wish. Finally, we have relaxed the prior restriction on how many faction secondary objectives players can select. We have taken this mission pack as an opportunity to review each and every one of these secondary objectives, and - using feedback from the community - have adjusted many of them to address those that were deemed too easy or too difficult to achieve. We have also added a suite of new secondary objectives for factions (and sub-factions) who are yet to get hold of their 9th edition Codex or Codex supplement, with at least one secondary objective that they can select. We have taken all of the secondary objectives from every Codex and Codex supplement and placed them in this mission pack, alongside a core set of Nephilim-themed secondary objectives that every faction can use. ![]()
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